/**
*代理设计模式的思想: (只是用代理设计模式) 对于当前视图对象,只负责接收触摸事件,当触摸事件发生之后,通知代理做响应处理,代理如何来处理,视图不关心- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{ //如果代理实现了对应的协议方法,就去调用, 如果没有实现就不要调用了. //判断代理是否实现的对应的方法(判断一个对象是否实现了某个方法) if ([self.delegate respondsToSelector:@selector(touchViewTouchesBegan:)]) { [self.delegate touchViewTouchesBegan:self]; } //触摸开始时,通知代理做相应操作 }- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event{ //触摸移动时(做移动操作),通知代理做相应操作 if ([self respondsToSelector:@selector(touchViewTouchesMoved:)]) { [self.delegate touchViewTouchesMoved:self]; }}- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event{ //触摸结束时,通知代理做相应操作 if ([self respondsToSelector:@selector(touchViewTouchesEnded:)]) { [self.delegate touchViewTouchesEnded:self]; } } - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event{ //触摸中断时,通知代理做相应操作 if ([self respondsToSelector:@selector(touchViewTouchesCancelled:)]) { [self.delegate touchViewTouchesCancelled:self]; } }